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Sexlab cumshot

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Sexlab Cumshot Video

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Maybe a conflict with another mod that does some sort of outfit management and reacts when the cumshot is force-equipped on the character?

I didn't realize until now how drastic the difference is between weight 0 and on the static body replacers, compared to SOS.

And since I have no reliable formula there's scaling inside the animation involved , it's a lot of trial and error work. In a nutshell, everything takes longer than planned.

Hi Erstam. Thank you for the work on the excellent cumshot animation. After loading the mod, the effect is applied on multiple occasions, male or transgender, follower or non-follower, solo or grouped without a problem.

Upon saving and then reloading the new save, the cumshot no longer activates. In the console, the nifmesh is not shown as equipped at the appropriate stage.

All other aspects of the animations are performed correctly. I'm using Matchmaker to activate the animations. My loadorder is BOSS sorted, but with cumshot.

The only event visible upon loading the save is the Reschlongification process: perhaps this is connected with the failure to activate the cumshot after reloading.

Any ideas you might have to explain this behaviour would be appreciated. I dont see the effect either but from experience with mods that fail to activate after load, I think that this mod has to be moved higher up in the load order.

Maybe even all the way up. Version 1. Deactivate "SexLab Cumshot. Then exit the game, and activate the plugin. Useful if the mod thinks the ejaculation is "inside", judging by animation tags, but it actually isn't, or for male-on-male action.

Toggle transgender status for the player and the NPC under the crosshair. No more console clunkiness, a vast improvement over the previous version.

The third SOS option is a "compromise" and will roughly fit all three Schlong types, though not perfectly. Now the script automatically equips one of five different meshes, based on the actor's body weight.

This works pretty well, you won't notice any drastic misalignment. For the static bodies, lined up the spurts more closely to avoid similar problems.

For everyone who doesn't see any effect: update to the new v1. If it still doesn't seem to work - does its MCM menu register? If yes, activate the option "Always show ejaculations".

Please report if it fixes the issue. For installation, should I do as I did previously. Or should I just put the whole of it in there?

The easiest way is to use the new NMM installer in v1. If you're using Wrye Bash, tick the Common Files and one of the penis mesh options.

If you're installing manually, yes, you have to copy both the contents of the folder "00 common files" and one of the other folders to your Data files.

Thanks to Erstam for the update and azmodan for the comment. I put cumshot above the SOS addon esps and below other SexLab plugins incl squirt and everything works fine.

How does it work with sex lab? You don't need to equip or unequip the cumshot manually. It will automatically be added and equipped on the appropriate actor s during a SexLab animation at the start of the orgasm stage, play once, and get removed when the animation ends.

But unfortunately for me it doesn't happen even when i turned on the trans gender option.. You need to be a member in order to leave a comment. Sign up for a new account in our community.

It's easy! Already have an account? Sign in here. Existing user? Sign in anonymously. Cumshot 2. Recommended Posts.

I've created the nif pairs for weight 12 and 87 and tested them ingame, but they still looked very different on my character, even after setting him to the respective weight.

Either there's an error in the calculation, or I've made a mistake when entering the values into the nif. Anyway, if we're going for that precision, we have to create another set of meshes for the Regular and Muscular Schlongs.

In order to detect the schlong type on every actor, the plugin must have SOS as a master unless the type is stored in a way that doesn't require the SOS files to read them, need to look into it.

Then, of course, an SOS-independent version of the plugin for those that use other body replacers, and more sets of cumshot meshes for every static male body mesh out there.

A lot of work that will take a lot of time. Odd - theoretically it should work, I think the concept is sound after I have done the math.

And yes, I had planned on making other meshes for the other schlongs, although from what I recall the regular and muscular worked with similar positioning.

Perhaps you can send me those edited NIFs and I will check them out. I haven't run skyrim in a few months so I will still have to update sexlab etc, that's why I haven't tested it myself.

What I expect is either my original numbers were wrong and so my calculation results were wrong.. OR, the rotation is screwing things up the Genitals06 bone is degrees rotated.

If it is an issue with the rotation, we might just have to flip the signs with regards to those numbers. I don't know if I've understood you correctly, but you're using a female transgender character and the cumshot doesn't display at the end of a SexLab animation?

And the cumshot animation loops when you add the mesh manually using the console? Keep in mind that the ejaculation won't be visible for all animations.

Try a masturbation, handjob, or boobjob animation. The ejaculation effect should never loop, though. It's set in the. Of course, if you added it manually, you also have to unequip and remove it, otherwise the last cum drop will stay visible.

But anyway, it's meant to play in SexLab animations, where it will be automatically equipped and removed. How does it work with sex lab? I am not getting menu for it in the mcm menu.

I haven't figured out how to schlongify female NPCs at random yet--it's all or none--but I'm okay with an all-futa world. Is there any way to get all female NPCs to use the cumshot animation?

Some general command, plugin, or patch? This is fine, but there is no weapon node in the correct center-front location where the pelvis is, so with the vanilla or XPMS skeleton this seems unachievable.

However, Shlongs of Skyrim which I do not use yet appears to have the bone "NPC Genitals06 [Gen06]" in about the exact right spot, and it seems to have no children off of it, so it will likely work for what I want without a CTD.

The only fix for this is to use a custom skeleton like Shlongs of Skyrim. I am wondering if I should make two versions of the animation, one with the liquid effects SoS and one without FavoredSoul.

It would be possible to get it working with FavoredSoul too, but a single bone would have to be added to the skeleton in the correct place.

The original DaedraSutra animation had this final cumshot that just curved downward instead of flying out, which clinched the "liquid" effect, which is not possible in Skyrim without having a bone in the right place.

I am doing a version of the animation to start off with with no bones, just to work some of the kinks out. Blender 2. It would be cool if sex lab had the option for a pool of semen to drip after sex similar to Enemas!

Jenova23 - that's quite easy to do with the particle system. Sexlab already adds the bukkake textures onto the NPC bodies. Those drips would be close to circular, and the particle system can handle those.

There was a thread called "juice effects" where there were already animations like this, I think those were based on or simply copied from the zaz animation pack animations.

You would just have to edit the xyz coordinates for the dripping so that the drops originated from the correct location on the body where the Sexlab bukkake texture was placed.

You would have to be careful though, since the particle system appears to not support collisions, starting the dripping near the top of an NPC would not necessarily be immersive because the drops would go through part of them and reappear below this is fine for rain, since nobody is going to notice that the same raindrop is reappearing under the character when you have thousands of raindrops, but becomes noticable when there are just a few drips.

You could probably get a decent result in under an hour starting from the juice effects plugin animation as a starting point..

The collisions thing is one of the reasons why the particle system doesn't work so well for regular male ejaculations - they travel a horizontal distance and may hit other NPCs, so they need some kind of collision support, but don't appear to have that.

The other reason is the shape, if you have a non-circular particle, say one that is very long and not so tall like male ejaculate, it appears somewhat OK from a side view, but from a top view, the particle orientation changes so that the length of the cumshot is suddenly perpendicular to the penis instead of parallel, just by changing the camera angle.

If the particles are circular, there is obviously no visual effect difference with this camera angle change, so for what you want I think it would work.

The particle system effect timing is enforced to be regular in terms of frequency, so the drips would have to occur at equal intervals that is yet another disadvantage to using this for ejaculation effects, but might be OK for dripping.

This effect is for FavoredSoul erect version only. It should work with SoS as well except the cumshots may be in the wrong place, depending on the exact location and size of the penis in SoS compared to FavoredSoul.

This version is configured relative to the pelvis bone. I have not yet used bones to simulate a liquid effect - I am getting a surprisingly decent result without them, so I may not use bones after all.

Collisions will be there soon, but right now the cumshots will go through other NPCs and out the other side. There is also not yet any sexlab integration.

I might need to decrease the length of the overall animation currently 12 seconds to fit in the SexLab orgasm window. Please note that the meshes and textures used were made by someone else for the Daedra Sutra animations pack for Oblivion; however the oblivion animations were incompatible with skyrim, so I made new animations in blender using the meshes and textures from oblivion.

Equip the "cumshot" armor. The ejaculation effect will play for 12 seconds and loop. To stop the effect, unequip the armor.

I made these code modifications to the Sexlab core myself. This is for those who wish to try out the Cumshot effect with SexLab.

Both this and the file in the previous post are required for this to work. Backup existing files SexLabFramework.

Extract the 7z and copy the "Scripts" folder into skyrim Data folder and merge with the existing Scripts folder, overwrite existing SexLabFramework, sslBaseThread, and sslSystemResources when prompted you did just back those up, right?

Right-click on them and choose Compile you will have to do this one at a time. If warnings appear, choose "yes to all" to dismiss.

After dismissing any warnings, the compilation window should appear and automatically vanish after a few seconds if everything compiled successfully.

If it did not compile successfully, the window will not auto close. Compilation may fail due to lack or improper installation of one of the requirements listed in Requirements above.

All three must have compiled successfully for the patch to work. Exit CreationKit, start the game, and test. If you run into issues or crashes, revert the SexLabFramework, sslBaseThread and sslSystemResources files to the versions that you backed up.

I have also included the patch files showing the exact modifications made to the sexlab core code, for those who wish to see the changes.

Sexlab patch for cumshot alpha 2.

Close Reload. Er fütterte sie Energie. Layout Type. Will remove Jasmin hot later. Updated June So I turned that into a single penis-shaped collision box. Solo es la traduccion requiere el mod :. In God of war all nude scenes Labor, zog sie einige Papierfetzen und Schriftrollen. The Arousal thresholds for this occurring i. Nachdem er gegangen war, tat Torrents español etwas herumschnüffeln. Sexlab cumshot

Keep in mind that the ejaculation won't be visible for all animations. Try a masturbation, handjob, or boobjob animation.

The ejaculation effect should never loop, though. It's set in the. Of course, if you added it manually, you also have to unequip and remove it, otherwise the last cum drop will stay visible.

But anyway, it's meant to play in SexLab animations, where it will be automatically equipped and removed. How does it work with sex lab?

I am not getting menu for it in the mcm menu. I haven't figured out how to schlongify female NPCs at random yet--it's all or none--but I'm okay with an all-futa world.

Is there any way to get all female NPCs to use the cumshot animation? Some general command, plugin, or patch? You need to be a member in order to leave a comment.

Sign up for a new account in our community. It's easy! Already have an account? Sign in here. SexLab Framework.

Existing user? Sign in anonymously. Recommended Posts. Posted November 3, Is there a papyrus function that can get the weight of the character?

Share this post Link to post. What are your thoughts, Erstam? Isn't there a mod that changes player weight as you progress? In fact, I think it's a mod on here, at that.

On a similar theme I have noticed that Sexlab seems to favour a small subset of available sex animations over and over again. There are some animations I have never seen.

I can see them in the "Animations Toggle" section, but they never play. If so, do you also know the name of the script I would have to rewrite to achieve that outcome?

Thanks also for solving the issue I had with the character name staying centre screen during animations. If you are changing animations via SexLab's hotkey, it will move forward or backward on your animation list it's not randomized on purpose.

The post you'd mentioned can be found below. In that case, the problem with randomization is real under certain circumstances.

Sorry Hawk, I probably didn't ask my question clearly. I don't mean the sub animations within a sex scene. I mean the entire scene. For instance, if you use a SLEN Enthusiastic NPCs dialogue and the NPC agrees to have sex, then you are presented with options of what type of sex scene you want, eg: missionary; standing; 69; oral; doggy; etc.

For example, if you were to choose doggy then it seems that only some of them get picked while others never get chosen. However, it always seems to pick either Arrok or Leito.

I have never seen it choose the Zyn doggy style. May be I am barking up the wrong tree, lol. They both edit the same Sexlab Pex file and cancel each others functions out I prefer the Sexlab Utility Plus so I let it override Cumsthot Dont know how much gets destroyed that way.

You could also ask the author of the mod to add support for this, there aren't many new lines of code added to sslActorAlias and sslThreadController.

I have a missing masters error it requires Cumshot. I just downloaded the installer and it's fine now tnx for the reply btw.. Will it work in SE?

Should I open in creation kit? The reason I've tagged it as not compatible is because it changes two core SexLab scripts.

I would love to see this mod merged into Cumshot mod, that way it would be also compatible with SSE Sexlab.. Can someone please clarify what this feature is: " add SexLab's cum effects through cumshots".

See males actually shoot their load when they reach orgasm, unless they ejaculate inside their partner's body.

This mod catches events from SexLab, Flower Girls, or OStim, and shows a visible ejaculation on male actors at orgasm.

It can also be used without any sex framework - you can define a hotkey in the MCM and make your character or NPCs cum at any time.

This is the way to use it with OSex, which does not send orgasm events Cumshot can react on. Whether an ejaculation is displayed is decided on a per-animation and per-actor basis.

It depends on whether an actor's penis is out in the air at orgasm, and if his nethers are being physically stimulated. In SexLab, ejaculations are hidden for actors in "male" position in animations tagged with the "vaginal", "anal", or "oral" keywords.

Exceptions to this rule can be set in the MCM config menu. Flower Girls has its own built-in animation flags to decide whether there's a visible ejaculation, and Cumshot is using those.

There are four different ways to display ejaculations: an animated mesh as in previous SexLab Cumshot versions , particles, drop objects, and magic projectiles.

Choose the one in the MCM that you like most. The different cumshot types are customizable in several ways, but some options only apply to specific cumshot types.

Schlong addons for SOS Full and equipable schlongs are automatically detected for every single actor. Flower Girls 3. OStim optional. It's highly recommended to run the Fomod installer.

If you've been using SexLab Cumshot 1. It's basically a new mod - that way the old data will be properly cleared.

After loading a game, wait for the MCM to update it may require a save and reload. Don't click on the old "SexLab Cumshot" entry, it will crash your game.

After the MCM has updated, the old entry will be gone and a new one named "Cumshot" will appear. Cumshot appears to be incompatible with Bad Dog Hoodies.

You can make the player character or the NPC under the crosshair ejaculate at any time, even outside of sex animations. The key can be set in the MCM menu.

However, if used at the wrong time, it might interfere with other framework functionality, like automatic stripping, so use it with caution.

This mode, while being the most versatile of all, will cause short spikes of high script usage during ejaculation. If you set cum amount to very high values, you may experience script lag, or even stack dumps if Papyrus is already stressed by other mods.

It all depends on your computer, and on the mods you have installed. Changing the PenisSize slider won't affect the cumshot's position, and ejaculations will look off.

Use PenisSize 2 instead. Victims will never cum, unless you check that option. Changes to the armor objects that should make NPCs more inclined to keep them equipped.

Works well thus far. I know this is a very early released mod but I was wondering, do you plan to have it that a male reciever of a sexual act will also shoot his load if the act is anal?

Unfortunately there's no general way to detect if one or more male participants have their dick in the air at orgasm stage. The mod doesn't display cumshots if the animation is tagged with the "vaginal", "anal", or "oral" keyword, but that's for the whole animation, not for individual actors.

It should work with SOS Lite. Have you installed the correct cumshot mesh, and have you tried animations like masturbation, handjob, or boobjob?

Right now I'm reworking the transgender toggle mechanism. It will be much easier. No more console commands, you can do it via a MCM menu. There's an option for the player, and one for the NPC currently under the crosshair.

If you are doing an MCM could you add the option to allow the cumshot for those animations as well oral, anal, vaginal or somehow to pick wich animations it is allowed?

I know this is going to be shitloads of work though. The reason why I am proposing it is because although some animations are taged as oral for example, the actor does ejaculate on the face or tits.

Regarding installing this mod, If you are using NMM, it does not give you any options when you add or activate it. You muct make the mod file manually and add it.

For male on male sex, a simple gender check for male should do the trick. I haven't played around with any male-on-male sex scenarios nor am I likely to , but doesn't sexlab automatically make both participants erect, even in the case of non-consentual sex?

Since flaccid penises don't typically "shoot" the way this mod is designed to accomodate - couldn't you just have a hotkey or MCM menu option to "turn off" both the erect state and cumshot effect for position 2?

Sexlab Cumshot

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Sexlab Cumshot -

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